This document describes how ImageMagick performs color reduction on an image. To fully understand this document, you should have a knowledge of basic imaging techniques and the tree data structure and terminology.
Each primary color component (red, green, or blue) represents an intensity which varies linearly from 0 to a maximum value, Cmax, which corresponds to full saturation of that color. Color allocation is defined over a domain consisting of the cube in RGB space with opposite vertices at (0,0,0) and (Cmax,Cmax,Cmax). ImageMagick requires Cmax= 255.
The algorithm maps this domain onto a tree in which each node represents a cube within that domain. In the following discussion, these cubes are defined by the coordinate of two opposite vertices: The vertex nearest the origin in RGB space and the vertex farthest from the origin.
The tree's root node represents the the entire domain, (0,0,0) through (Cmax,Cmax,Cmax). Each lower level in the tree is generated by subdividing one node's cube into eight smaller cubes of equal size. This corresponds to bisecting the parent cube with planes passing through the midpoints of each edge.
The basic algorithm operates in three phases:
Classification builds a color description tree for the image. Reduction collapses the tree until the number it represents, at most, is the number of colors desired in the output image. Assignment defines the output image's color map and sets each pixel's color by reclassification in the reduced tree. Our goal is to minimize the numerical discrepancies between the original colors and quantized colors. To learn more about quantization error, see Measuring Color Reduction Error later in this document.
Classification begins by initializing a color description tree of sufficient depth to represent each possible input color in a leaf. However, it is impractical to generate a fully-formed color description tree in the classification phase for realistic values of Cmax. If color components in the input image are quantized to k-bit precision, so that Cmax = 2^k-1, the tree would need k levels below the root node to allow representing each possible input color in a leaf. This becomes prohibitive because the tree's:
total number of nodes = 1+Sum(8^i), i=1,k For k=8, Number of nodes= 1 + (8^1+8^2+....+8^8) 8^8 - 1 = 1 + 8.----------- 8 - 1 = 19,173,961Therefore, to avoid building a fully populated tree, ImageMagick:
For Cmax=255, Maximum tree depth = log (256) 2 = log (256) / log (2) e e = 8A tree of this depth generally allows the best representation of the source image with the fastest computational speed and the least amount of memory. However, the default depth is inappropriate for some images. Therefore, the caller can request a specific tree depth.
For each pixel in the input image, classification scans downward from the root of the color description tree. At each level of the tree, it identifies the single node which represents a cube in RGB space containing the pixel's color. It updates the following data for each such node:
Ep = 0 while number of nodes with (n2 > 0) > required maximum number of colors prune all nodes such that E <= Ep Set Ep to minimum E in remaining nodesThis has the effect of minimizing any quantization error when merging two nodes together.
When a node to be pruned has offspring, the pruning procedure invokes itself recursively in order to prune the tree from the leaves upward. The values of n2,Sr, Sg and Sb in a node being pruned are always added to the corresponding data in that node's parent. This retains the pruned node's color characteristics for later averaging.
For each node, n2 pixels exist for which that node represents the smallest volume in RGB space containing those pixel's colors. When n2 > 0 the node will uniquely define a color in the output image. At the beginning of reduction, n2 = 0 for all nodes except the leaves of the tree which represent colors present in the input image.
The other pixel count, n1, indicates the total number of colors within the cubic volume which the node represents. This includes n1 - n2 pixels whose colors should be defined by nodes at a lower level in the tree.
Assignment generates the output image from the pruned tree. The output image consists of two parts:
First, the assignment phase makes one pass over the pruned color description tree to establish the image's color map. For each node with n2 > 0, it divides Sr, Sg, and Sb by n2. This produces the mean color of all pixels that classify no lower than this node. Each of these colors becomes an entry in the color map.
Finally, the assignment phase reclassifies each pixel in the pruned tree to identify the deepest node containing the pixel's color. The pixel's value in the pixel array becomes the index of this node's mean color in the color map.
Empirical evidence suggests that the distances in color spaces such as YUV, or YIQ correspond to perceptual color differences more closely than do distances in RGB space. These color spaces may give better results when color reducing an image. Here the algorithm is as described except each pixel is a point in the alternate color space. For convenience, the color components are normalized to the range 0 to a maximum value, Cmax. The color reduction can then proceed as described.
|Measuring Color Reduction Error|
To measure the difference between the original and color reduced images (the total color reduction error), ImageMagick sums over all pixels in an image the distance squared in RGB space between each original pixel value and its color reduced value. ImageMagick prints several error measurements including the mean error per pixel, the normalized mean error, and the normalized maximum error.
The normalized error measurement can be used to compare images. In general, the closer the mean error is to zero the more the quantized image resembles the source image. Ideally, the error should be perceptually-based, since the human eye is the final judge of quantization quality.
These errors are measured and printed when -verbose and -colorsare specified on the command line:
Image manipulation software that works like magic.